Fallout lead Tim Cain worked 70+ hours a week for 2 years to make the classic RPG: ‘I’m glad things have changed, that was unsustainable—but it was also absolutely amazing’
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Cain often found himself in the office on Saturdays with other members of the Fallout team or employees from other projects. Despite some QA testers working late without overtime pay because they wanted to play more Fallout, Cain saw this dedication as a positive sign. While one Interplay executive was concerned about labor laws, Cain believed that working on something you love and seeing it improve was the most exciting part of game development. He acknowledged that this kind of intense work schedule may not be suitable for modern game development, but he still found it incredibly rewarding.
